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Recent Posts Tagged With 'critical threats'
4th Power Project: Playtest Recap & Wealth
4th Power is my attempt to mash-up 4e and d20 Modern into an RPG that I want to play and run campaigns in, leveraging the stuff I like from both, along with other elements that try to fix what annoyed me about both systems. Well, on Halloween, I ran ...
4th Power Project: First Level Characters
Previous 4th Power Posts Well, I missed my first deadline by not posting feats last week. They ended up being more tricky than I thought. 4e and d20 feats all seem to be more combat-oriented, which was always my complaint with systems like Call of Ct...
4th Power Project: Skills
I’ve got some core classes (which are pending some revisions), some at-will powers, and some other powers. Next step is relatively simple (but not without some thought): skills. While skills are not trivial in 4e, they ......
4th Power Project: Classes, Part 3 (Other Powers)
The beginnings of some at-will powers were posted last week- not all of them by any means, but I figured it was a start. Now as I mentioned then, at-will powers should come up fairly often, and be the stand-bys. The other powers are Per Scene (former...
The 4th Power Project: Classes, Part 2 (At-Will Powers)
So here's what I think of as the next step, or at least a defining portion of the next step: at-wills. At-will powers accomplish a few important things in the game. They serve as the powers you will use the most, and throughout your entire career adv...
The 4th Power Project: Core Classes, Part 1
Here's some actual crunch: the core classes. Just as in d20 Modern, there's one base class for each ability score. This setup is intuitive, and also allows for the different kind of teams you see in so many shows and movies....
The 4th Power Project: Core Design Elements
This week I'm going to tell you what my goals for the game are and some broad strokes as far as the rules go. However, I'm going to cover two things up front, which may disappoint some of you....
The 4th Power Project: Background and Kickoff
I am happy to announce a new series of columns here at Critical-Hits, authored by myself. It represents something we've never tried doing here before, coupled with a project that I'm quite excited about, and I hope you will be too....
I Am A Liberal Gamer
I'm a big proponent of change in game design. If something isn't working, don't just patch it, teardown and rebuild. This puts me in opposition to what I will respectfully call the "Conservative Gamer" contingent, who prefer that games preserve much ...
