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Posted on Saturday November 28th, 2009 at 02:00 in character arcs, kiara, jalil, on gaming, impractical applications, arc cues, arc types, reverse arcs
This week, character arcs were at the forefront of my mind. Due to my inspiration being mostly character-oriented, I deal with those a lot; most of my PCs, and even a decent number of my NPCs, have gone through at least one character arc, possib...
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Posted on Friday November 27th, 2009 at 02:00 in gaming, writing, triggers, on writing, characterization, character arcs, character building, advice tips, on gaming
Character arcs don’t just happen out of nowhere, and for good reason. Having somebody just wake up one morning and say “I’m going to change some aspect of my personality!” would be a bit odd, wouldn’t it? You’d expect...
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Posted on Thursday November 26th, 2009 at 02:00 in gaming, writing, on writing, characterization, reversals, character arcs, character building, advice tips, on gaming, thanksgiving special
Most people seem to see change in characters as a permanent matter—that once a change is made, it stays made, and the character carries on in that new path. It’s understandable to do that at least a little, particularly since the more ac...
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Posted on Wednesday November 25th, 2009 at 02:00 in gaming, writing, on writing, classification, characterization, character arcs, character building, advice tips, on gaming, heavy-meta
It doesn’t seem right if a character begins and ends the story as the exact same person, does it? But figuring out what kind of change they’re likely to go through is difficult in its own right, particularly for people whose strength...
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Posted on Tuesday November 24th, 2009 at 02:00 in gaming, writing, on writing, characterization, neuromarketing, character building, advice tips, on gaming, other fields
I hadn’t been going to post this one for a while, but then I blundered onto ChattyDM’s riff about managerial skills and GMing, and he asked for it in the comments. Never let it be said that I turn down perfectly good requests. ...
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Posted on Monday November 23rd, 2009 at 02:00 in gaming, writing, indicators, on writing, characterization, character building, on gaming, fluff inspiration, character change
One of the things I’ve always been fascinated by is character change. I know it’s not everyone’s cup of tea, but I can spend hours just looking over the behavior of a character and seeing how it compares to when she was created...
Your writing style gets to the point straight away, and you actually dissect the motives one may or may not have toward implementing the chore before them. You do make your reader think and this in itself is a great thing to achieve. Reading and thinking; to elicit a response of this nature is indeed a feat accomplished. Well done. SKDD
Posted: September 21st, 2009 | More Reviews From Theresa111 | Report This Comment