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Recent Posts
Map Select?
After being absent for a good part of the introduction to Project K, I figured I better throw some images out there for a change. Currently working on heaps of different (and mostly) connected veins of the game, here is what I’m going for with ...
Prologue/Demo Map?
Now that we are getting further along in the process, I am starting to think about actual level design. Our Demo/Prologue is still a long ways off, but it’s never too early to think about game design. After playing the opening of Super Met...
Played some Halo Zero for Inspiration
I played some Halo Zero yesterday for some inspiration. First off, I can’t believe how hard the game was to find. The original author’s website is shutdown or gone and there was a ton of junk websites and forums that I had to wade thro...
Is Project K a 2D Shooter?
Yesterday, I was asked if our game currently under development (Project K) is a 2D shooter like Contra. I responded, “I would call it a 2D shooter adventure platforming game – think Contra + Super Metroid + Castlevania + Halo.” ...
Level Editor Progress
The level editor is far from being user friendly, but as a developer’s tool it is actually working. The thing that looks and works the best right now is definitely the map in the upper right corner. It makes scrolling around a level easy an...
Project K Stumbling Blocks
I ran into my first real set of issues yesterday while working on the Level Editor. It started off with some success – levels could actually load correctly in the game from the level editor – but quickly turned. The first issue I noti...


nice blog!
Posted: September 29th, 2009 | More Reviews From supersupermario | Report This Comment