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Name Change
"Anachrony Online" seems a bit tacky. Here are some names I'm considering, keeping in mind that Dicaea is going to be the name of the world. (Dice + Gaia + Random transmutation -> Dicaea)A) Dicaea OnlineB) Dicaea: ConquestI also want to incorporate a...
Heads Up!
I'm going to be busy with this wretched thing called "school" every Tuesday and Thursday from now until December. Furthermore, my weekends are continually booked thanks to Amtgard and weapons training (Yes, I'm learning how to wield a sword) and help...
Red Pill or Blue Pill?
Option A or Option B?...
Some Progress
I haven't made a lot of headway in the past 24 hours, but I did define and tell the script to generate values for $GCHAR["saves"]. With this, characters' saving throw values are easily accessed without having to keep recalculating them.Saving throws ...
Dungeon Combat System: 33% Complete!
Hazzah! I have completed the hardest part of the system: Determining who attacks first, collecting a large script together from each combatant to determine the damage dealt and other such effects, and displaying the output for the player to read.Zomb...
Status Report: Combat System
Not much to say right now. I've picked up the combat system and I have it about 10% complete. The data-handling step of the combat engine is a real doozey. For example, here's the print_r() output for $COMBAT["cohort"][0] for an example cohort: ...

