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RIGING OF CHARACTER WITH BIPED
We have to decide to animate character in 3d studio max the simple way is to animate character we have to rig biped with character simply we have a character and its open in 3d max now we have to set biped with the character. We have to create biped ...
WATERFALL BY PARTICLES
First we have to create a scene for the creation of the scene we follows the following steps(1)we drag the box from the top view , length of the box is 300 width is 100 and the height is 150(2)we have to draw a cylinder from the front view radius =30...
FIRE WITH PARTICLES
Step 1 Setting up ParticlesStart by creating a blizzard particle system and place it in your scene so its pointing upwards. To do this go to Create > Particles > Blizzard. Rotate the particle emitter 180 degrees so its pointing up. Under the mo...
FIRE MATERIAL
Start by creating a new Standard material. Under Shader Basic Parameters, choose Blinn. Choose an orange color for Ambient/Diffuse Color. I chose an RBG ofRed: 255Green: 120Blue: 0Hue: 20Sat: 255Value: 255Check the self illumination box and select a ...
SNOW SCENE WITH PARTICLES
First we have to make a scene we have created a scene in 3d max see in picture 1(A)1(a)Then we have decide to create a snow fall in this scene this is the procedure we create rain. First we have to go in geometery and in geometery particle systems. I...
TEXT ANIMATION BY TARGET CAMERA
First we type a text in 3d studio max like uzair. In text uzair u is written separately z is written separately a is written separately I is written separately and z is also written separately. Then we set a target camera from the front as we see in ...

