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http://yellow-hut.com/blog

Game development with Common Lisp and other arcane subjects

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  • CPAL updated

    Posted on Thursday June 19th, 2008 at 11:11

    Latest version here. Includes basic bindings for Common Lisp (not much different from original PAL but might be faster with some implementations, e.g CLisp), PLT Scheme and Haskell (tested on GHC). Feel free to comment or send mail in case you have a...

  • CPAL

    Posted on Tuesday February 19th, 2008 at 10:06 in

    Altough PAL is working great for me with Common Lisp I occasionally like to play with other languages (Haskell and PLT Scheme currently) and it would be nice to have some easy to use graphics library when testing out a new language. So I decided to m...

  • Bermuda demo

    Posted on Monday February 4th, 2008 at 06:45 in

    Year ago I played around implementing a little sidescrolling shootemup but the project got stalled, mostly because of lack of graphics. Few days ago I was digging some of my older projects and updating them to work with the latest PAL and I thought a...

  • PAL Space

    Posted on Monday November 12th, 2007 at 20:09 in

    I noticed a nice little example about writing a game in PyGlet at http://www.learningpython.com/2007/11/10/creating-a-game-with-pyglet-and-python/ and it seemed like something worth stealing so I decided to do a PAL version of it. The final results ...

  • New releases

    Posted on Thursday November 1st, 2007 at 13:56 in

    PAL release 1.1 and PAL-GUI 0.1 are now available from the usual place. PAL-GUI still has some look’n’feel glitches, like clipping problems and funny artifacts with some Linux drivers but all in all things are progressing quite well. There ar...

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