Blog Detail
Notes on Game Dev
http://www.notesongamedev.net/
Notes on Game Dev is a collaborative blog with primarily game art and design topics from professional game industry members, educators, and writers. From industry interviews to "breaking in" advice to how-to’s to reviews on the latest software and innovative techniques, this blog serves a wide range of experience in the game development community.
Recent Posts
Development Team of Crash: Mind Over Mutant
With such stellar graphics for a handheld available on PSP, the latest Crash game Mind Over Mutant maintained a wide range of cinematic styles and free roaming environments seen in versions for Xbox360 and other platforms. In response to the interest...
Environment Art Production
All Environment Artists work slightly differently, partly to fulfill their own role or specialty and also as a result of personal preferences. Since the Environment Artist is to responsible for creating an immersive 3D world in which the game takes p...
Tales of Captivating Exploration
Just when I believed my attention span was shot and I didn’t have it in me to commit to a role-playing game…. I picked up Tales of Vesperia on the Xbox 360. The core of the game maintains familiar Japanese role-playing game (JRPG) mechanics that ...
Environment Art Techniques
The role of the Environment Artist is to help create an immersive 3D world in which the game takes place. Usually taking up the majority of the screen space during play, the environment graphics are a very important aspect of the games visuals. A goo...
The New Story-Time
A panic is fermenting among established men of letters. “Video games will kill the narrative!” they say, and shut their eyes and ears against the perils of lions and tigers and video game writers, oh my! Keep your eyes open, though, and you s...
There is No “Hollywood” in QA Testing: The Good
Now don’t lose me here. There is a good side to being a Quality Assurance tester, despite my long list of bad things in the first part of this series. If you want to be in QA, there is light at the end of this tunnel. And hey, I’ve been i...


