Blog Detail
Picture to People
http://picturetopeople.blogspot.com/
"Picture to People" (P2P) is a new, free, in development, software for image viewing, drawing and image processing. It has been made from scratch, including a new platform independent GDI (the core) and several useful screen widgets. No libraries, no imports. At this moment, it's a Windows tool, but ports can come as the time goes. Initial native interface languages will be English and Portuguese, but it's just the beginning.
Recent Posts
Liquid text configuration
Here I use a kind of water text to show some interesting options about Picture to People liquid text generator.First I show you a water text. So, using the same configurations about font, transparency, liquefying, translucency, colors, etc, I change ...
Ice text
The Picture to People liquid text tool was created to be versatile. Despite its main goal is creating liquid text, using the right configuration you can get even other kinds of text.Below I show you two examples of ice text created with the "Liquid T...
Water text examples
Here I show you some more elaborate examples about water text.First you see a more trivial example. I made the liquid color slightly blue and set the shadow to a very dark blue. I set a very simple neutral configuration, with a low level font distort...
Liquid text: example 2
Now you see the next example of liquid text made with Picture to People. I made a water text and have used a complex background to improve the realism.The chosen font face was liquefied (distorted), so the text can really look like made of liquid. Th...
Liquid text: example 1
Here I show you the first liquid text example made with Picture to People tool that already is online.Since it's the first example, I kept it so simple as possible. I used a plain green background and a thick font. I configured the liquid to have a s...
Drawing liquid text
Now Picture to People has a powerful tool to draw text made of liquid.This new feature is very configurable, so you can draw liquid text in several styles and simulating virtually any kind of liquid material. This development wouldn't be possible if ...

