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PLEXAV - Action Cognition Emotion
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Plexav tracks the research, development and commercialization of technologies that enable the Personalized Web and Personalized Gaming.
Recent Posts Tagged With 'artificial intelligence'
On Human-Computer Interaction (HCI)
Kasparov vs. Deep Blue, from Wikipedia Interactive (Adj.) - capable of acting on or influencing each other Interact (Verb) - act together or towards others or with others Human-computer interaction (HCI) - the study of interaction between people (...
The Restaurant Game v1.9 Universal Binary
The Mac community has been greatly supportive of The Restaurant Game research project at the MIT Media Lab. As a show of gratitude, we have released Version 1.9 as a Universal Binary, allowing Intel Mac users to participate for the…...
ICAPS 2007 Workshop on Planning in Games
Anyone interested in developing AI Planning Systems for games should consider a trip to Rhode Island this September for a workshop at the International Conference on Automated Planning and Scheduling. Call for Papers: ICAPS 2007 Workshop on Planning...
It Takes a Village
I can’t make it to GDC this year, but I’d like to reach that audience to recruit more players to The Restaurant Game. I’m going to try a little viral marketing to aid my effort to reach the goal of…...
Setting Up The Party
Over on GTxA, Andrew Stern writes about the process of creating a new interactive storytelling title called The Party, following their success with Facade. They draw interesting lessons from both the successes and failure modes of the previous title...
