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Tom Marsh Programming

Tom Marsh Programming

http://tommarshprogramming.blogspot.com

Im a first year student at the University of Derby doing Computer Games Programming. This blog is about how i progress, and also giving my opinions on games and articles in the industry.

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  • The End Is Nigh...

    Posted on Monday December 7th, 2009 at 19:35 in C++, ut2004, gdi+, total conversion, computer games programming, unrealscript, unrealed, 3d graphics programming

    For this semester, and both my Introduction to 3D Graphics and Games Design Techniques module deadlines are dooming.I've been spending a considerable amount of time on my Intro 3d making it more "demo like" to present to industry in a bid to get a pl...

  • Big Update

    Posted on Thursday November 12th, 2009 at 19:28 in C++, ambient light, directional light, unrealscript, unrealed, 3d graphics programming, point light

    Since I last posted, there's many a thing I have achieved, and will try and sum it up into one blog post. Intro to 3DLast time I promised when I finally did my lighting on my 3D renderer, I would post pictures, and I will deliver. Here are a...

  • Intro To 3D Update..

    Posted on Thursday November 5th, 2009 at 10:24

    I've achieved quite a bit since last posting about my renderer. I found out that there was quite a few bugs with my previous version, (probably was getting ahead of myself as I was so excited about actually getting something on the screen). However, ...

  • It Lives!!!

    Posted on Wednesday October 28th, 2009 at 18:16

    Great success, just a short post on how im getting on in Intro to 3D graphics, after many coffee-fueled nights, i finally have something to show for it.Here is a picture of a wireframe of Cartman on my 3D software renderer. We shall be looking into l...

  • Woah!

    Posted on Sunday October 25th, 2009 at 20:11 in mips, unrealscript, 3d graphics programming, virutal cameras

    Things are definitely starting to get interesting now.. It's been an especially difficult week, starting with Introduction to 3D Graphics, were we were given a lecture about virtual cameras, and how to define one. We had a look at orientation (such a...

  • More Mips

    Posted on Wednesday October 21st, 2009 at 18:18 in assembly, mips, psp development

    So this week I have been getting stuck into Mips alot. For the past week i have been working through some exercises that get you used to the bassic functions, such as 'addu' (add) subu(subtrat) and multu(multiply). We have also been learning about al...

Comments & Reviews

This blog is currently rated a 5.00 out of a possible 5 based on 1 comment.

5 stars chris smith

Hi Tom

we have been let down by our developer on a project we have and wonder if this is something you may have the skills to complete? Sorry if that sounds rude. it's a 3D strategy mission type game lots of math and calculations etc.

Cheers Chris

Posted: August 7th, 2009 | Report This Comment

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