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If you were a Dungeons and Dragons character, what would your character sheet look like? I'll be using a 3.5-esque template since I have yet to play 4.0, but any template is find [as long as you indicate which version].

TEMPLATE:
Name:
Classes/Levels:
Effective Level: (For ease, use (Age - 10)/4 (this does not restrict anyone from being higher-level); everyone is at least Level 1)
Race: (If you want to pretend you're an elf, dwarf, etc. you can have fun with this)

Hit Points:
(3.5 rules: 1d4/level for wizard/sorcerer, 1d6/level for rogues, ninjas, bards, and (I think) rangers, 1d8/level for monks and clerics, 1d10/level for fighters, 1d12/level for barbarians-- AT FIRST LEVEL, YOU AUTOMATICALLY GET MAX HP. Add your constitution modifier to it (more on this later).)

Armor Class: __ = 10 + DEX Mod (+ WIS Mod if Monk or Ninja)

STR: ()
CON: ()
DEX: ()
INT: ()
WIS: ()
CHA: ()

(The number in parentheses is equal to (STAT / 2) - 5.)

Base Attack Bonus:
Fortitude Save:
Reflex Save:
Will Save:

EQUIPMENT
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Accessory:

SKILLS (Use the 4th Ed skills if you're unfamiliar with D&D to make it easy... or make your own-- dnd4.com/phb#18 )
Use this template for skills: Skill (Stat) : ___ = Ranks + Stat Modifier + Class + Race

SPELLS (If 4th Edition or you are a non-magic class, this is unnecessary.)
0th:

1st:

2nd:

3rd:

4th:

5th:

6th:

7th:

8th:

9th:

FEATS:
(If you don't know any, dnd4.com/phb#60)

INVENTORY: (Be creative)

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User Comments

  1. timethief
    @voodoo
    I'm sorry. I've never been a gamer so I'm not participating but I do wish you well.
    1. voodooKobra
      That's fine. I'm posting mine in a second.
  2. voodooKobra
    Name: Kobra
    Classes/Levels: Level 2 Wizard/Level 1 Fighter
    Effective Level: 3
    Race: Human

    Hit Points: 18
    Armor Class: 11 = 10 + 0 (DEX) + 1 (Armor)

    STR: 14 (+2)
    CON: 15 (+2)
    DEX: 10 (+0)
    INT: 17 (+3)
    WIS: 12 (+1)
    CHA: 9 (-1)

    Base Attack Bonus: +2
    Fort Save: 4 = 2 (Base) + 2 (Con)
    Rflx Save: 0 = 0 (Base) + 0 (Dex)
    Will Save: 3 = 2 (Base) + 1 (Wis)

    EQUIPMENT
    Weapon: +1 Katana (Attack: +5. Damage: 1d10+4. 2-Handed. Crit: 19-20 x2)
    Weapon: Rapier Wit (Attack: +10. Damage: 1d3. Crit: 16-20 x4. +4d6 on Critical)
    Armor: +1 Shirt (+1 AC) www.zestuff.com/8bit/apparel/1/

    SKILLS
    Skill (Stat): ___ = Ranks + Stat Modifier + Class + Race
    Arcana (INT): 10 = 7 + 3
    Bluff (CHA): 1 = 2 + -1
    History (INT): 7 = 4 + 3
    Insight (WIS): 8 = 7 + 1
    Intimidate (CHA): 3 = 4 + -1
    Perception (WIS): 4 = 3 + 1
    Religion (INT): 5 = 2 + 3
    Streetwise (CHA): 1 = 2 + -1

    SPELLS (If 4th Edition or you are a non-magic class, this is unnecessary.)
    0th:
    Unnerving Gaze
    Acid Splash
    Resistance
    Arcane Mark
    Prestidigitation
    Spark
    1st:
    Magic Missile
    Burning Hands

    FEATS:
    Improved Initiative
    Quick Draw

    INVENTORY:
    Bag of dice
    Plastic card (Lawful Evil)
    Dagger of Stabbity Justice
    Bullshit Detector (+10 on Insight, once per day)
    Sledgehammer of Fallacy
    Laptop computer
  3. polybore
    Hmm. That looks like AD&D. I was a D&D basic and Call of Cthulhu fan.
    1. voodooKobra
      I'm mixing 3.5 and 4.0. If I remember correctly, AD&D was freaking crazy. An AC of 0 was good, if I recall.
    2. polybore
      Yes. 19 or 20 required d20 for a hit, long time ago.

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