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Ononmin Flash prototype
Emanuele Feronato | December 22nd 2009
I want you to play a bit Ononmin. It’s a simple and addictive game that does not require any physics or 3D library to work. So it’s the best candidate to be prototyped. In this first part we’ll create the “mushroom” you read more
Limit stage boundaries in AS3
Flash tutorials | December 20th 2009 by ilike2
I previously wrote a post called limit movements on the stage in Actionscript 2 where an object was limited to the edges of the stage boundaries. In this tutorial I will provide the code for the... Copyright © 2009 ilike2flash. This Feed is for pe read more
Scaling objects with Box2D – part 2
Emanuele Feronato | December 15th 2009
In the first part I showed you how to scale a circle. Now it’s time to scale a square… but before entering in the tutorial, I would like to do some cut/paste theory :) In Euclidean geometry, uniform scaling or isotropic scaling is a linea read more
Scaling objects with Box2D
Emanuele Feronato | December 12th 2009
I would like to start talking about a Shrink it prototype but I noticed it’s most based upon objects resizing. So before trying to replicate the game, let’s start with some info about object scaling in Box2D The first interesting thing ab read more
Usar Google Map con ActionScript 3
DeCabeza.net | December 10th 2009 by Sebastián Guidobono
Usar Google Map con ActionScript 3 En este video mostramos como agregar Google Map en nuestro proyecto con ActionScript 3, usando el API que Google nos proporciona. Vemos como agregar los controles del mapa y como agregar una marca. read more
Soru-Cevap: MOUSE_OVER olayi ile movie clip içindeki move clip k…
MMIstanbul | December 9th 2009
Merhaba bir banner hazırlıyorum. Hazırladıgım bannerde movie clip olarak hazırladıgım resimler yavaş yavaş görünür duruma geliyor , tamamı görünür olduktan sonra üzerine gelinen resim zoom lanıp kücülecek kod kısmında sorunum v read more
Play BarBalance, my latest game
Emanuele Feronato | December 8th 2009
I would like you to play BarBalance It’s a Box2D game made for the 60 seconds to fame contest built around Stabilize! concept. You can follow the various steps during the creation of this game at this post and the links you will find in it (I read more
Display 24 hour time in Actionscript 3
Flash tutorials | December 2nd 2009 by ilike2
In this tutorial I will show you how to display a 24 hour time in Actionscript 3.0. This method is similar to the display time in AS3 tutorial as only some small modifications are needed. The time is... Copyright © 2009 ilike2flash. This Feed is f read more
Understand ADDED_TO_STAGE event
Emanuele Feronato | December 2nd 2009
You are about to meet an event that is not used as it would deserve, because – sad but true – programmers do not use it that much. Let me give ADDED_TO_STAGE event its moment of fortune and fame, and you will never ever live without it. F read more
Create amazing Flash slideshows with CU3ER
Emanuele Feronato | December 1st 2009
If you are looking for a fresh, original, XML customizable and free image slider, you should check out CU3ER. Powered by Papervision3D, CU3ER an image slider initially conceived to create 3D transitions between slides, turned out to be a convenient a read more
Creation of a Flash Stabilize! clone using Box2D – part 5
Emanuele Feronato | November 25th 2009
Welcome to the 5th part. Today we’ll add some gameplay… in part 4 we managed collisions, now it’s time to add a one-minute timer (yes, this is a concept for the 60 seconds to fame contest). I think, having colored stuff on the stage read more
How to built a Flash gallery with ActionScript 3 and Milkbox
TuVinhSoft .,JSC | November 25th 2009 by TuVinhSoft .,JSC
In this tutorial I will explain how you can build a Flash gallery with Actionscript 3 and Milkbox. Milkbox is a modal window, similar to Lightbox. The advantages of milkbox are that you store the paths of your images in a XML file and call these path read more
Chronotron Flash game prototype
Emanuele Feronato | November 24th 2009
Do you remember Chronotron? It’s a puzzle platform which wants you to interact with past versions of yourself to solve levels. It’s a very original game, higly recommended Luis Fernando Silva, author of a Box2D platform engine alternativ read more
Creation of a Flash Stabilize! clone using Box2D – part 4
Emanuele Feronato | November 23rd 2009
Here I am with the 4th part of this prototype. In part 3 we saw the “next” feature, this time we’ll trigger the collision among crates of the same color. This will allow you to create the classic “match stuff of the same color read more
HiRoads case study: building a community around a game
Emanuele Feronato | November 18th 2009
With the so-called “Web 2.0″ and the “social network era”, just making a game and publishing it on various portals couldn’t be enough. Some days ago we saw how Bomb Digger allows to play extra levels on its official site read more
Creation of a Flash Facebook application using AMFPHP
Emanuele Feronato | November 16th 2009
Some days ago I showed you how to create a Flash Facebook application using the AS3 API. Now Yarden Refaeli from Rigel Games is sharing with us his experience in creating a Flash Facebook application using another technique. Let’s read it: &laq read more
Creating a Flash Facebook application with the Facebook Actionscr…
Emanuele Feronato | November 11th 2009
It’s time to make some considerations on the Facebook application made with the Facebook Actionscript API I blogged some days ago. There was a doubt about putting a secret key in the swf file. Well, you should never give away your secret key, b read more
Creation of a Flash Stabilize! clone using Box2D – part 3
Emanuele Feronato | November 10th 2009
Here we are with the 3rd step. Read steps 1 and 2, then continue with this post. One thing I missed in Stabilize! was the “next” feature, something showing the block we are going do drop after the current one. The first time I saw this fe read more
Modifiers in Unity3D
Everyday Flash | November 10th 2009 by Bartek
Ringo from FlashBookmarks asked me if there were modifiers similar to AS3Dmod in Unity. I searched for something similar some time ago, but didn't find anything interesting. However, when I was starting C# scripting, I ported two of the modifiers f read more
Load external SWF in AS3
Flash tutorials | November 8th 2009 by ilike2
In this Flash tutorial you will learn how to load an external SWF file using Actionscript 3.0. In Actionscript 2.0 you could use the MovieClipLoader class or the loadMovie command to load an external... Copyright © 2009 ilike2flash. This Feed is f read more
AS3 Global Object 2.0
Uza's Blog | November 5th 2009 by Paulius Uza
Hello, I’ve just refreshed AS3 Global Object to version 2.0 by refactoring and simplifying most of the code. The main change is that the classes now reside in new package com.inruntime.utils and there’s only two of them (down from four) w read more
HYPE Framework for Flash
EffectiveUI Blog: Community, Thought Leadership, Unicorns | November 4th 2009 by John Wilker
As Flash has matured into Adobe Creative Suite 4 — and soon, Creative Suite 5 — ActionScript 3 and object-oriented programming are becoming standard. This is great if you’re a developer with that type of background, but what if you’re a desig read more
Creating a Flash Facebook application with the Facebook Actionscr…
Emanuele Feronato | November 3rd 2009
It’s time to see how can we build a Flash Facebook application. What we are going to do is a Flash movie to be embedded in a Facebook application, able to interact with the user by publishing notes and stories on the wall. The first thing we ne read more
Social Gold releases Secure In-Game Payments for Flash
Emanuele Feronato | November 3rd 2009
Are you looking for a payment method completely embedded into your Flash game/app? Then Social Gold might be your choice. I’ve been in contact for a while with Vikas Gupta and Michael Haswell, and I am sharing with you some relevant information read more
Creation of a Flash Stabilize! clone using Box2D – part 2
Emanuele Feronato | October 29th 2009
Time to add some new features to our Stabilize! clone we started in this post. The features we’ll add this time are: * Restricted area in which you can drop crates * “Real” crates, made with a movieclip, take the place of the boxes read more
Button component countdown in AS3
Flash tutorials | October 27th 2009 by ilike2
I noticed an interesting button on a website form the other day which displayed a countdown time inside the button before actually turning into a clickable button. So, in this tutorial I will... Copyright © 2009 ilike2flash. This Feed is for perso read more
Creation of a Flash Stabilize! clone using Box2D – part 1
Emanuele Feronato | October 26th 2009
In Triqui’s picks 1 I told you Stabilize! is a good game to clone using Box2D. And I would use this post to focus on another thing too… it’s about recycling. I mean… once you code for a while, or follow developer’s blogs read more
AS3 ile Mousedan Kaçan Baloncuklar
Genç Grafiker | October 25th 2009 by mustafa
Merhabalar, herkes bilirki flash, insanın aklında tasaradığı hareketli nesneleri en iyi görsele dökebileceği bir programdır, bu konumda sizlerle action script 3 kullanarak mausedan kaçan baloncuklar yapmayla ilgili bir konu paylaşacağı read more
How to Create Flash Dynamic Image Viewer
Graphic Mania | October 20th 2009 by Rafiq Elmansy
This is what we will be creating a dynamic image viewer with Flash CS 4, and the ScrollPane, titleList, and using the ProgressBar to give a loader. See this in action The first thing that we will need for our application are some images. I am usi read more
WorDrop
Emanuele Feronato | October 17th 2009
Word Play contest is over, you can see the winners in the official MochiLand post, and it’s time to show you my little game based on words. It’s called WorDrop and it’s a Box2D game made in a couple of days based on this prototype. read more

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