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                <title>Blog Catalog Blog Directory</title>
                <link>http://www.blogcatalog.com/post-tag/flas</link>
                <description>Results for blog posts tagged with 'flas' on Blog Catalog</description>
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                <pubDate>Fri, 05 Sep 2008 07:47:31 -0500</pubDate>
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                <title>AS3: Papervision3D FreeCamera Movement</title>
                <link>http://www.blogcatalog.com/post/2d3ec31f6a80ace090dd1cd15e9ac76e</link>
                <pubDate>Fri, 16 May 2008 10:00:59 -0500</pubDate>
				<category>flas</category>
				<description><![CDATA[<p>View Example Get Papervision3D [Tutorial] Get TweenMax Download Source One of the things that I was curious about when using Papervision3D was how the camera moves around and tracks other objects.  Originally I set up a Camera3D object and moved it a</p><p><a href="http://www.blogcatalog.com/post/2d3ec31f6a80ace090dd1cd15e9ac76e">Read More &raquo;</a></p>]]></description>
				
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                <title>AS3: DistortionTweener Done Easier In Papervision3D</title>
                <link>http://www.blogcatalog.com/post/eca4a6c577ac95f472f5016b86b54094</link>
                <pubDate>Fri, 09 May 2008 10:03:22 -0500</pubDate>
				<category>flas</category>
				<description><![CDATA[<p>View Example Get Papervision3D [Tutorial] Get TweenMax Download Source Well, the first thing I have done in Papervision3D is a replica of what I essentially did with the DistortionTweener (or actually the reason I made the DistortionTweener).  It is </p><p><a href="http://www.blogcatalog.com/post/eca4a6c577ac95f472f5016b86b54094">Read More &raquo;</a></p>]]></description>
				
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