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Tag Search Results For 'post-apocalypse' (19)
MOVIE REVIEW: Babylon A.D. –Even The Director Thinks It’s Bad…
EclipseMagazine.com | August 31st 2008
How to explain Babylon A.D. … Okay, how about this: Babylon A.D. is the movie Children of Men would have been had it been directed by Ridley Pearson and edited by Ed Wood. Vin Diesel’s Toorop is the Clive Owens character; Michelle Yeoh’s Si read more
Official “Fallout 3″ Trailer from Bethesda Game Studios
Literary Illusions Entertainment & News Blog | July 15th 2008 by Ashtyn
While this doesn’t look as impressive as it does on a HD television (it’s YouTube so expect that YouTube look) the game is still rockin’ in it’s official trailer. Check it out and let us know what you think about the new relea read more
10 Best Apocalyptic Vehicles
Toxiferous Designs | June 23rd 2008 by tox iferous
Wired has posted a list of their picks for the 10 Best Apocalyptic Vehicles. Keep this page bookmarked in case you have to pick out an apocalypsemobile superfast to escape some zombies or something (or maybe just take a look at the list and be amused read more
All New Fallen Earth Trailer Posted
Cult Gamer | May 27th 2008 by Cult Gamer
The development team at Icarus Studios has put together an all new Fallen Earth trailer which showcases new gameplay footage of fully automatic weapons and an updated HUD for the first time. It also seems that vehicle physics have been tweaked to loo read more
Fallen Earth QOTW, Clans, Research, Flying Vehicles and More
Cult Gamer | April 17th 2008 by Cult Gamer
The latest Fallen Earth Question(s) of the Week has been posted over at their official forums where the developers answer questions asked by fans on a weekly basis. New details reveal that clans will require 10,000 chips (the currency used in Fallen read more
New Fallen Earth Screens and Q&A
Cult Gamer | April 12th 2008 by Cult Gamer
Fallen Earth has 5 new screenshots up and the latest weekly questions thread posted on their forum. It’s sad to hear that the infamous digger gun has been scrapped. A lot of people were looking forward to being able to manipulate the environmen read more
Interplay Sets Their Mind on Fallout MMO
Cult Gamer | April 11th 2008 by Cult Gamer
After selling the license of their Fallout franchise to Bethesda Softworks (the company behind the Elderscrolls series) and in addition to working on sequels to Earthworm Jim, Dark Alliance, Descent and MDK, Interplay Entertainment is currently seeki read more
Twilight War Prerelease Now Available
Cult Gamer | April 11th 2008 by Cult Gamer
Twilight War: After the Fall is a post-apocalyptic MMOFPS that was first announced and developed by Smiling Gator Productions in 2004 as a massively multiplayer online game utilizing Valve’s source engine. In late 2005, the game was pronounced read more
Fallen Earth Mutations and Auras
Cult Gamer | April 3rd 2008 by Cult Gamer
This week, the developers of Fallen Earth answer some more questions from the players which you can read here. They select questions from this thread, which any registered forum member can ask, so if you have a good question to ask, there’s a g read more
Combat Robots in Fallen Earth?
Cult Gamer | March 31st 2008 by Cult Gamer
Stratics recently sat down with Fallen Earth lead designer Lee Hammock for their recent writeup and when asked “What makes Fallen Earth different?”, Lee replies with “Imagine building combat robots…” in jest. Despite the read more
Part Two of MMOGamer.com’s Fallen Earth Interview
Cult Gamer | March 28th 2008 by Cult Gamer
In part two of MMOGamer’s recent interview with Fallen Earth lead designer, Lee Hammock, Lee elaborates on previously known information. Anyone who follows the development of Fallen Earth should already know how much work is being put in the ba read more
Fallen Earth Starter Towns, Mobile Storage and More
Cult Gamer | March 26th 2008 by Cult Gamer
The latest QOTW (question of the week) is up at the Fallen Earth forums. The Question of the Week this week is a bit late because we were trying to have our big PvP test today, and it didn’t go quite as planned. Hopefully we’ll get the bu read more
MMOGamer interviews Lee Hammock of Fallen Earth
Cult Gamer | March 24th 2008 by Cult Gamer
In MMOGamer’s recent interview with Fallen Earth lead designer Lee Hammock, Lee gives us information on rising through the ranks of a particular faction should you choose to align yourself with one (it’s possible to have a completely neut read more
Apocalypse Online Client Released and Server Up
Cult Gamer | March 21st 2008 by Cult Gamer
Indie developer Sansoft has just made the client available for download here (you have to be logged into the Apocalypse Online forums) The MMO is set in a post-apocalyptic future where four distinct factions have emerged, The Nomads, The Tech, The Ra read more
Fallen Earth QOTW 3/19/2008
Cult Gamer | March 19th 2008 by Cult Gamer
This week’s Fallen Earth QOTW has been posted in the FE forums, revealing more information on melee combat, transportation, mounts and more. This week we’re working on the same stuff as last week (mutations, special abilities, Depot 66, read more
Earthrise QOTW #7
Cult Gamer | March 18th 2008 by Cult Gamer
This week, Masthead Studios sheds new light on territories, resources and economics with some bonus questions answered. Hello! It must be Monday if we have a new Question of the Week. This week’s question comes from Melkior, who asked: It has b read more
MAD MAX Review
Movies At Midnight | July 12th 2007 by Ryan Midnight
MAD MAX (1979) In the not-too-distant future, all Hell has broken out across Australia. Society is breaking down, the criminals and outlaws are getting more vicious, and the police in turn, must become even tougher. Of these officers, "Mad" Max read more
FUTURE-KILL Review
Movies At Midnight | July 7th 2007 by Ryan Midnight
FUTURE-KILL (1985) In the near future, a new class division has been created in the cities, the uptowners and the downtown mutants, who look more like people that listen to way too much Adam Ant rather than biological abnormalities. These mutan read more

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