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Over a Hedge
http://travisbelrose.blogspot.com
My blog focuses on Ishikawa Jozan, Shisendo, and the odyssey of getting The Samurai Poet published. My friends seem to think that I am somewhat opinionated, so no doubt a few off topic rants will sneak in along the way as well.
Castle Rock Aikido
http://craikido.blogspot.com/
Traditional Japanese Aikido and Samurai Martial Arts
Martial Arts Quotes
http://martial-arts-quotes.blogspot.com/
The largest collection of martial arts quotes.
Kenjutsu (sword techniques)
http://www.antoniolamotta.blogspot.com
Highest level of kenjutsu techniques and philosophy, the art of Pen and Sword by Antonio LaMotta. Seminars and Private classes (757)450-8752 local or international.
Osokai Martial Art
http://osokai-martialart.blogspot.com
giving/receiving useful guidelines on what we would call the “foundations of martial art ” irrespective of your technical background (kickboxing, tai chi, aikido,etc). Technical know-how on hitting, kicking and other fighting techniques can be
10 results of 125Blog Posts
What is it with Nintendo's inability to animate skirts?
The Gay Gamer | December 18th 2009 by Bryan Ochalla
In the run up to the release of New Super Mario Bros. Wii, Shigeru Miyamoto mentioned that Princess Peach wasn't playable in the game because it would have been too difficult to animate her dress. The programmers behind New Super Mario Bros. Wi read more
Iwata Asks - New Super Mario Bros. Wii Parte I
Nintendo Blast | December 16th 2009 by Sérgio Estrella
Confiram nesse artigo especial uma adaptação da conversa de Shigeru Miyamoto, diretor geral da Nintendo, com Satoru Iwata, presidente da empresa, sobre New Super Mario Bros. Wii.Além de informações sobre o desenvolvimento do título, há diversa read more
Iwata Asks: 25 years with Miyamoto's dev posse
mitigating height small partners warming | December 15th 2009 by haethowine
In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with read more
Novidades para os gráficos do Zelda de Wii
Nintendo Blast | December 15th 2009 by Sérgio Estrella
A Official Nintendo Magazine do Reino Unido entrevistou Eiji Aonuma sobre o novo Zelda para o Wii. A maioria das informações ditas já são conhecidas por nós, mas houve um ponto específico que me chamou a atenção, e provavelmente chamará a at read more
10 Monyet Paling Terkenal Di Dunia
unik-unik | December 15th 2009 by wiznu sams
Spoiler for King Kong: Sosok gorilla yang sudah melegenda ini sudah dikenal oleh publik sejak masih film hitam putih, King Kong, yang dibintangi oleh Fay Wray, yang dirilis tahun 1993. Sejak itu, kisah tragedi romansa antara king Kong dengan read more
Shigeru Miyamoto is gay
The Gay Gamer | December 11th 2009 by Bryan Ochalla
OK, so that's not really true. Or, I don't think it's true. Obviously, it would be great if it were true, but I don't think it is... Anyway, I jokingly came up with the headline after reading the latest "Iwata Asks" interview on Nintendo's website. read more
Miyamoto: My po prostu chcemy być inni
Polygamia | December 10th 2009 by Toread
Ostatnio dominującym trendem, szczególnie jeśli spojrzeć na wyniki sprzedaży, jest jak najbardziej realistyczne odtworzenie rzeczywistości. Z jednej strony strzela do nas Modern Warfare 2 , z drugiej nadjeżdża Forza 3 . Nintendo niespecjalnie read more
Miyamoto not a fan of licensed game engines
Infendo - Nintendo Blogging | December 10th 2009
You wanna know why Nintendo games look different? It’s partly because they don’t license the same graphics engines as other developers, says Shigeru Miyamoto, the king of color. “In the video games industry, it seems that the majori read more
Aonuma Explains Origins Behind Zelda: Majora’s Mask
Vladowsky's choice | December 6th 2009 by Vladimir
In a new installment of Nintendo's always illuminating "Iwata Asks" column (via Gamasutra), Zelda mastermind Eiji Aonuma explained the conception and lasting impact of what remains the most unusual installment in the storied franchise: 1999' read more
POPEYE KONG
Population Statistic | December 6th 2009
I was unaware of the indirect lineage between Popeye and Mario: [Nintendo game designer Shigeru] Miyamoto: So I sketched out a few ideas for games using Popeye. At that point, Yokoi-san was good enough to bring these ideas to the President’s at read more


