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Over a Hedge

Over a Hedge

http://travisbelrose.blogspot.com

My blog focuses on Ishikawa Jozan, Shisendo, and the odyssey of getting The Samurai Poet published. My friends seem to think that I am somewhat opinionated, so no doubt a few off topic rants will sneak in along the way as well.

Castle Rock Aikido

Castle Rock Aikido

http://craikido.blogspot.com/

Traditional Japanese Aikido and Samurai Martial Arts

Martial Arts Quotes

Martial Arts Quotes

http://martial-arts-quotes.blogspot.com/

The largest collection of martial arts quotes.

Kenjutsu (sword techniques)

Kenjutsu (sword techniques)

http://www.antoniolamotta.blogspot.com

Highest level of kenjutsu techniques and philosophy, the art of Pen and Sword by Antonio LaMotta. Seminars and Private classes (757)450-8752 local or international.

Osokai Martial Art

Osokai Martial Art

http://osokai-martialart.blogspot.com

giving/receiving useful guidelines on what we would call the “foundations of martial art ” irrespective of your technical background (kickboxing, tai chi, aikido,etc). Technical know-how on hitting, kicking and other fighting techniques can be

10 results of 125Blog Posts

What is it with Nintendo's inability to animate skirts?

The Gay Gamer | December 18th 2009 by Bryan Ochalla

In the run up to the release of New Super Mario Bros. Wii, Shigeru Miyamoto mentioned that Princess Peach wasn't playable in the game because it would have been too difficult to animate her dress. The programmers behind New Super Mario Bros. Wi read more

Iwata Asks - New Super Mario Bros. Wii Parte I

Nintendo Blast | December 16th 2009 by Sérgio Estrella

Confiram nesse artigo especial uma adaptação da conversa de Shigeru Miyamoto, diretor geral da Nintendo, com Satoru Iwata, presidente da empresa, sobre New Super Mario Bros. Wii.Além de informações sobre o desenvolvimento do título, há diversa read more

Iwata Asks: 25 years with Miyamoto's dev posse

mitigating height small partners warming | December 15th 2009 by haethowine

In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with read more

Novidades para os gráficos do Zelda de Wii

Nintendo Blast | December 15th 2009 by Sérgio Estrella

A Official Nintendo Magazine do Reino Unido entrevistou Eiji Aonuma sobre o novo Zelda para o Wii. A maioria das informações ditas já são conhecidas por nós, mas houve um ponto específico que me chamou a atenção, e provavelmente chamará a at read more

10 Monyet Paling Terkenal Di Dunia

unik-unik | December 15th 2009 by wiznu sams

Spoiler for King Kong: Sosok gorilla yang sudah melegenda ini sudah dikenal oleh publik sejak masih film hitam putih, King Kong, yang dibintangi oleh Fay Wray, yang dirilis tahun 1993. Sejak itu, kisah tragedi romansa antara king Kong dengan read more

Shigeru Miyamoto is gay

The Gay Gamer | December 11th 2009 by Bryan Ochalla

OK, so that's not really true. Or, I don't think it's true. Obviously, it would be great if it were true, but I don't think it is... Anyway, I jokingly came up with the headline after reading the latest "Iwata Asks" interview on Nintendo's website. read more

Miyamoto: My po prostu chcemy być inni

Polygamia | December 10th 2009 by Toread

Ostatnio dominującym trendem, szczególnie jeśli spojrzeć na wyniki sprzedaży, jest jak najbardziej realistyczne odtworzenie rzeczywistości. Z jednej strony strzela do nas Modern Warfare 2 , z drugiej nadjeżdża Forza 3 . Nintendo niespecjalnie read more

Miyamoto not a fan of licensed game engines

Infendo - Nintendo Blogging | December 10th 2009

You wanna know why Nintendo games look different? It’s partly because they don’t license the same graphics engines as other developers, says Shigeru Miyamoto, the king of color. “In the video games industry, it seems that the majori read more

Aonuma Explains Origins Behind Zelda: Majora’s Mask

Vladowsky's choice | December 6th 2009 by Vladimir

In a new installment of Nintendo's always illuminating "Iwata Asks" column (via Gamasutra), Zelda mastermind Eiji Aonuma explained the conception and lasting impact of what remains the most unusual installment in the storied franchise: 1999' read more

POPEYE KONG

Population Statistic | December 6th 2009

I was unaware of the indirect lineage between Popeye and Mario: [Nintendo game designer Shigeru] Miyamoto: So I sketched out a few ideas for games using Popeye. At that point, Yokoi-san was good enough to bring these ideas to the President’s at read more